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I) DOWNLOADABLE CONTENT WALKTHROUGH [DLC]
======================================
Metal Gear Solid Level Pack
0. Introduction & Additions
1. Act 1: Introduction
2. Act 2: VR Training
3. Act 3: The Mission
4. Act 4: The Level Factory
5. Act 5: The Boss
6. Mini Level
II) METAL GEAR SOLID TROPHIES [TRO]
===============================
III) VERSION HISTORY
IV) CREDITS
V) COPYRIGHT
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I) DOWNLOADABLE CONTENT WALKTHROUGH [DLC]
________________________________________________________________________________
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.===============================================================================
| Metal Gear Solid Level Pack |
'===================================='
0. Introduction & Additions:
============================
The Metal Gear Solid Level Pack is the first DLC that introduces a pack of new,
fully playable levels: In total there are 6 new levels; 5 Main Story Levels and
1 Mini/Bonus Level. The pack costs $5.99, and I'm sure Europe gets ripped off.
This Level Pack adds 72 new stickers, 12 new materials, 10 decorations, and
18 objects. You also get the Gurlokovich Soldier costume. In addition to these
you also get new features:
o 3 New Background tracks
o 1 Interactive Music track
o 1 Metal Gear Solid themed sound object
o 1 Danger Element: Plasma Ball
o 1 Gadget: Laser Sight
o 1 Searchlight Lamp
o 1 Paintinator (Paint Gun) + Paint Switch
Note: If you don't own this Level Pack you can still PLAY the levels by joining
someone online who *DOES OWN* the levels. You can furthermore PLAY the
levels that are created by people who use this pack. However, you DO NOT
get to keep the objects you find - unfortunately.
This guide will lead you through the new levels that are fully designed in Metal
Gear Solid style. No more lame streetfighter costumes, turkey head masks. Let's
finally dive into some real action!
1. Act 1: Introduction
======================
.-------------------------.----------------------------------------------------.
|# Prize Bubbles In Level:| 13 |
|Complete Level Once: | Costume: Gurlukovich Soldier Uniform |
| | + Gurlukovich Soldier Helmet and Mask |
| | + Gurlukovich Soldier Vest |
|100% Completion Prize: | |
|Ace Level Prize: | Sticker: Metal + Gear + Solid. |
|==============================================================================|
|PRIZE BUBBLE PICKUPS IN LEVEL: |
|------------------------------------------------------------------------------|
|1. [] Gekko Crouching 3 2. [] Gekko Standing 1 3. [] Original Exclamation |
| Mark |
|4. [] Sleeping Sign 5. [] Stryker Wheel 6. [] Alert Sign |
|7. [] METAL GEAR SOLID 8. [] Psycho Mantis Doll 9. [] Old Snake Doodle |
|10.[] METAL GEAR SOLID 11. [] Young Snake Head 12. [] Gekko Standing 3 |
|13.[] Gekko Crouching 1 |
'------------------------------------------------------------------------------'
This is an introductory level and you'll be automatically be driven to the end
checkpoint. Grab the two prize bubbles from here: [#7] and [#10].
Replay:
-------
If you want to get all the other prize bubbles in this level you will need the
finish Act 5 and get the Big Bullet Hole sticker. You can then use the Big
Bullet Hole Sticker and stamp it on the Black Figures, Boxes, Ocelot, The World,
Metal Gear Rays and such carbons in order to unlock the missing prizes. One
Black Figure Target can be tricky to locate: It's hidden behind the large-sized
Ocelot near the end of the level, act quick of wait for Ocelot to vanish.
2. Act 2: VR Training
=====================
.-------------------------.----------------------------------------------------.
|# Prize Bubbles In Level:| 18 |
|Complete Level Once: | Sticker: Otacon Body + |
| | Otacon Face + |
| | Kojima Foxhound |
|100% Completion Prize: | Objects: Practice Target + |
| | VR Grid Red + |
| | VR Grid Green |
|Ace Level Prize: | MGS4 'The Hunted' |
|==============================================================================|
|PRIZE BUBBLE PICKUPS IN LEVEL: |
|------------------------------------------------------------------------------|
|1. [] Yellow Bird 2. [] Paintinator Switch 3. [] Paintinator Powerup |
|4. [] METAL GEAR SOLID 5. [] Isometric Crate 6. [] Gekko Crouching 2 |
| Codec |
|7. [] Green Crocodile 8. [] Gekko Looking 9. [] Camouflage Mixed |
|10.[] Gekko Back 11.[] Gekko Standing 12.[] VR Grid Blue |
|13.[] Brown Centipede 14.[] Black Chicken 15.[] Gekko Back 2 |
|16.[] Energy Drink 17.[] Plasma Ball 18.[] Danger Chevron |
'------------------------------------------------------------------------------'
Move to the right and memorize the FOX carbon. Continue your way past Otacon
and head into the VR area. Grab the paintinator and destroy all targets with
it. The second VR room requires you to shoot more targets once again, but this
time cross/upwards as well. The third area holds a practice VR Metal Gear Ray
with three targets, and as Otacon tells you, these targets can take as much as
10 hits each. The fourth room has targets between different layers. You will
need to switch layers in order to hit all these targets. This makes for a good
lesson, since the paint bullets will always stay at the same plane, and never
change depth.
The next room holds a target with a health bar - these show you ho much health
a target has left before it vaporizes into thin air. The room up ahead looks
like it has a powerful foe; Don't get too close or you'll be sure to get
electrocuted! Instead, use your newly acquired paintinator to blast the four
unprotected creature brains on its spinning head from afar. With the battle
victorious for you, continue your way to the next VR hinderness.
It looks like a turret is blocking your way! Quickly hop over the block and
dive for cover. Whenever the turret has fired a burst of shots, try to back out
and fire your own burst of shots. The turret has a health bar as well, and you
will need to shoot it multiple times in order to finally pass. Be sure to not
get hit by its vicious green plasma beams, or you'll be toast!
Approach Otacon one more time and you'll be rewarded three prize bubbles:
[#2: PAINTINATOR SWITCH], [#3: PAINTINATOR POWERUP], and [#17: PLASMA BALL].
Replay:
-------
Place the Kojima Foxhound Sticker on the cardboard at the beginning of the level
and a finish line will drop down in the next room. Grab the two prize bubbles
on it that hold stickers: [#6: GEKKO CROUCHING 2] and [#11 GEKKO STANDING 2].
Head into the next room and grab two more prize bubbles with stickers: [#4:
METAL GEAR SOLID CODEC] and [#15: GEKKO BACK 2].
Head into the VR room and shoot the targets, this time with the difference that
the floor has that little extra wiggle. The next room holds two more prize
bubbles with stickers: [#1: YELLOW BIRD] and [#18: DANGER CHEVRON].
Continue onward and make your way to the second VR room that now has a stamping
pillar in the middle of the room. Blast the targets without getting squashed
and make your way to the next VR room. A moving turret needs to be destroyed.
Avoid its Plasma Bolts and shoot it several times in order to continue. It
truly looks like the whole VR level has changed!
The adjacent room holds two new stickers inside prize bubbles as well:
[#7: GREEN CROCODILE] and [#13: BROWN CENTIPEDE]. Head into the next VR room
and shoot the targets while avoiding the three electrified soldiers on the
different planes. Your reward is presented once more in the next room, in the
form of three new stickers in prize bubbles: [#5: ISOMETRIC CRATE], [#9:
CAMOUFLAGE MIXED] and [#14: BLACK CHICKEN].
The next VR room has three electrified obstacles in between four platforms that
are actually trap floors. Stand too long on them and they'll flip you right to
the bottom, an action that inevitably leads to sacks demise. Before you hop on
any of the platforms, shoot the three obstacles from a distance - the third may
be barely visible on-screen, but it can still be perfectly hit. With the way
cleared quickly hop from trap to trap and make your way to the next room.
You'll find two more prize bubbles with stickers here: [#8: GEKKO LOOKING] and
[#10: GEKKO BACK].
Move into the next room and you'll face a devious foe. After blasting several
creature brains that can take several shots, your enemy will start firing green
plasma right back at you. Act quick and destroy its remaining brains before it
can do any more harm. Grab the last two prize bubbles in the upcoming room,
which hold a sticker and material respectively: [#16: ENERGY DRINK] and [#12:
VR GRID BLUE].
3. Act 3: The Mission
=====================
.-------------------------.----------------------------------------------------.
|# Prize Bubbles In Level:| 23 |
|Complete Level Once: | Solid Eye + |
| | Circular Vent + |
| | Old Snake Head |
|100% Completion Prize: | Foxhound Patch + |
| | Pixel Crate + |
| | Black Wolf |
|Ace Level Prize: | Metal Gear Ray + |
| | Sensor Pod + |
| | Metal Gear Rex Head |
|==============================================================================|
|PRIZE BUBBLE PICKUPS IN LEVEL: |
|------------------------------------------------------------------------------|
|1. [] Middle Eastern Tiles 2. [] Blue Wolf 3. [] Static Sentry Turret|
|4. [] Searchlight 5. [] Damage Crack 2 6. [] Short Armour Plate |
|7. [] Laser Sight 8. [] Bullet Holes 9. [] Practice Target |
|10.[] Sack Cannon 11. [] Middle Eastern 12. [] Explosion |
| Lattice |
|13.[] Young Snake Leg 14. [] Interlocking 15. [] Camouflage 3 |
| Armour Plate |
|16.[] Green Frog 17. [] Sentry Turret 18. [] Stryker |
|19.[] MGS4 'The Hunter' 20. [] Damage Crack 1 21. [] Wall Damage |
|22.[] Embossed Cardboard 23. [] Middle Eastern |
| Render |
'------------------------------------------------------------------------------'
A mysterious level spammer has risen. This peculiar figure seems to have the
ability to create the same level over and over again, and does so 24 hours a
day. You, Sack, must stop him at once!
Make your way past Otacon and past the checkpoint. In the next bit you'll have
to move to the background in order to not be seen by the searchlight. If you
get seen, a Plasma Turret will rapidly start firing Plasma Balls at you, so
you'll want to take cover. The second backplane you'll need to jump in. If you
don't get found by the searchlight you will be able to find the [#8: BULLET
HOLES] and [#16: GREEN FROG] stickers in the last alcove. If you did get found
you'll have to restart the level to open up the small gate that has jammed shut
when you sounded the alarm. Proceed to the next area of the level.
Pass the checkpoint and avoid the searchlight in the next street. Be sure to
grab the prize bubble with the [#10: DAMAGE CRACK 1] sticker. Carefully climb
the nearby crates and grab the [#2: BLUE WOLF] prize bubble without being seen
by a second searchlight in the background, and also flip the switch quickly.
This is a tricky part, because the searchlight moves fast. Wait for it to move
left and while it's still moving, quickly jump over from the crate to the
switch, flip it, and immediately drop down. You should have enough time to do
this without getting seen.
The door will be opened, and if you didn't get seen your reward lies in the open
gate that holds two prize bubbles with an object and a decoration:
[#4: SEARCHLIGHT] and [#14: INTERLOCKING ARMOUR PLATE]. Continue your way and
grab the paintinator. Use it to blast two turrets on the right. When you've
done so, grab the [#3: STATIC SENTRY TURRET] from the alcove. Move to the other
alcove closer to the third turret and destroy it. You can also shoot the two
objects on the upper left and upper right of the turrets to grab some score
bubbles.
The next area has two turrets, one on the ground and one on the ceiling. Take
out the ground turret first by switching between shooting and hiding in the
backgrounds. When both turrets have been destroyed, grab the prize bubble from
the middle alley which holds [#17: STATIC TURRET]. Before you go over the crane
(which is actually a Sack Cannon), be sure to grab the two prize bubbles on
ground level located on the right. These hold [#1: MIDDLE EASTERN TILES] and
[#10: SACK CANNON].
When the Sack Cannon is at its lowest angle, launch yourself against a wall
where you'll find the [#22: EMBOSSED CARDBOARD].
Hop onto the Sack Cannon and launch yourself to the next area, which is even
more dangerous than the last. Grab the paintinator and destroy the Plasma
Shooting turrets from the ceiling by blasting their two creature brains. Move
on and shoot another ground turret. Hop over the gap and destroy one last
ceiling turret.
Before dropping down, shoot the green blocks attached to the walls which will
activate steps for you to slowly descend. This the preferred and only method,
because the floor looks awfully hot. Before you move to quickly through these
steps, flip the second green block switch on the left wall. Jump and keep
pressing to the left in order to find three concealed prize bubbles:
[#9: PRACTICE TARGET], [#11: MIDDLE EASTERN LATTICE] and [#12: EXPLOSION].
Continue where you came from.
When you reach the top, try and blast a riding turret in the distance, then drop
flat down to grab several prize bubbles and a prize bubble: [#21: WALL DAMAGE].
Continue down the street and look in the alley for a prize bubble with a new
material: [#23: MIDDLE EASTERN RENDER]. Also destroy a second turret here. The
other alcove holds another prize bubble, this time with an object:
[#18: STRYKER].
Continue to the next area and meet a devious foe. This tank does not only have
a spiked, bulldozer-like ramming plate but also shoots double plasma balls at
you. Use the background to hide and fire bursts of your paintinator in order
to destroy it. But wait, it's not over yet! With the turret d
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