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r way to the next room. You'll find two more prize bubbles with stickers here: [#8: GEKKO LOOKING] and [#10: GEKKO BACK]. Move into the next room and you'll face a devious foe. After blasting several creature brains that can take several shots, your enemy will start firing green plasma right back at you. Act quick and destroy its remaining brains before it can do any more harm. Grab the last two prize bubbles in the upcoming room, which hold a sticker and material respectively: [#16: ENERGY DRINK] and [#12: VR GRID BLUE]. 3. Act 3: The Mission ===================== .-------------------------.----------------------------------------------------. |# Prize Bubbles In Level:| 23 | |Complete Level Once: | Solid Eye + | | | Circular Vent + | | | Old Snake Head | |100% Completion Prize: | Foxhound Patch + | | | Pixel Crate + | | | Black Wolf | |Ace Level Prize: | Metal Gear Ray + | | | Sensor Pod + | | | Metal Gear Rex Head | |==============================================================================| |PRIZE BUBBLE PICKUPS IN LEVEL: | |------------------------------------------------------------------------------| |1. [] Middle Eastern Tiles 2. [] Blue Wolf 3. [] Static Sentry Turret| |4. [] Searchlight 5. [] Damage Crack 2 6. [] Short Armour Plate | |7. [] Laser Sight 8. [] Bullet Holes 9. [] Practice Target | |10.[] Sack Cannon 11. [] Middle Eastern 12. [] Explosion | | Lattice | |13.[] Young Snake Leg 14. [] Interlocking 15. [] Camouflage 3 | | Armour Plate | |16.[] Green Frog 17. [] Sentry Turret 18. [] Stryker | |19.[] MGS4 'The Hunter' 20. [] Damage Crack 1 21. [] Wall Damage | |22.[] Embossed Cardboard 23. [] Middle Eastern | | Render | '------------------------------------------------------------------------------' A mysterious level spammer has risen. This peculiar figure seems to have the ability to create the same level over and over again, and does so 24 hours a day. You, Sack, must stop him at once! Make your way past Otacon and past the checkpoint. In the next bit you'll have to move to the background in order to not be seen by the searchlight. If you get seen, a Plasma Turret will rapidly start firing Plasma Balls at you, so you'll want to take cover. The second backplane you'll need to jump in. If you don't get found by the searchlight you will be able to find the [#8: BULLET HOLES] and [#16: GREEN FROG] stickers in the last alcove. If you did get found you'll have to restart the level to open up the small gate that has jammed shut when you sounded the alarm. Proceed to the next area of the level. Pass the checkpoint and avoid the searchlight in the next street. Be sure to grab the prize bubble with the [#10: DAMAGE CRACK 1] sticker. Carefully climb the nearby crates and grab the [#2: BLUE WOLF] prize bubble without being seen by a second searchlight in the background, and also flip the switch quickly. This is a tricky part, because the searchlight moves fast. Wait for it to move left and while it's still moving, quickly jump over from the crate to the switch, flip it, and immediately drop down. You should have enough time to do this without getting seen. The door will be opened, and if you didn't get seen your reward lies in the open gate that holds two prize bubbles with an object and a decoration: [#4: SEARCHLIGHT] and [#14: INTERLOCKING ARMOUR PLATE]. Continue your way and grab the paintinator. Use it to blast two turrets on the right. When you've done so, grab the [#3: STATIC SENTRY TURRET] from the alcove. Move to the other alcove closer to the third turret and destroy it. You can also shoot the two objects on the upper left and upper right of the turrets to grab some score bubbles. The next area has two turrets, one on the ground and one on the ceiling. Take out the ground turret first by switching between shooting and hiding in the backgrounds. When both turrets have been destroyed, grab the prize bubble from the middle alley which holds [#17: STATIC TURRET]. Before you go over the crane (which is actually a Sack Cannon), be sure to grab the two prize bubbles on ground level located on the right. These hold [#1: MIDDLE EASTERN TILES] and [#10: SACK CANNON]. When the Sack Cannon is at its lowest angle, launch yourself against a wall where you'll find the [#22: EMBOSSED CARDBOARD]. Hop onto the Sack Cannon and launch yourself to the next area, which is even more dangerous than the last. Grab the paintinator and destroy the Plasma Shooting turrets from the ceiling by blasting their two creature brains. Move on and shoot another ground turret. Hop over the gap and destroy one last ceiling turret. Before dropping down, shoot the green blocks attached to the walls which will activate steps for you to slowly descend. This the preferred and only method, because the floor looks awfully hot. Before you move to quickly through these steps, flip the second green block switch on the left wall. Jump and keep pressing to the left in order to find three concealed prize bubbles: [#9: PRACTICE TARGET], [#11: MIDDLE EASTERN LATTICE] and [#12: EXPLOSION]. Continue where you came from. When you reach the top, try and blast a riding turret in the distance, then drop flat down to grab several prize bubbles and a prize bubble: [#21: WALL DAMAGE]. Continue down the street and look in the alley for a prize bubble with a new material: [#23: MIDDLE EASTERN RENDER]. Also destroy a second turret here. The other alcove holds another prize bubble, this time with an object: [#18: STRYKER]. Continue to the next area and meet a devious foe. This tank does not only have a spiked, bulldozer-like ramming plate but also shoots double plasma balls at you. Use the background to hide and fire bursts of your paintinator in order to destroy it. But wait, it's not over yet! With the turret destroyed, the tank enters a second phase and starts dropping small bombs. Keep your firing rate up and dispose of it for good. The explosion causes the nearby walls to blow up completely, leaving for you a load of score and prize bubbles: [#5 DAMAGE CRACK 2], [#6: SHORT ARMOUR PLATE], [#7: LASER SIGHT], [#13: YOUNG SNAKE LEG], [#15: CAMOUFLAGE 3], [#19: MGS4 'THE HUNTER]. 4. Act 4: The Level Factory =========================== .-------------------------.----------------------------------------------------. |# Prize Bubbles In Level:| 36 | |Complete Level Once: | Gekko Armour Plating + | | | Gekko Skin + | | | Middle Eastern Stone Relief | |100% Completion Prize: | Metal Gear Rex + | | | Metal Gear Mk.II | |Ace Level Prize: | Old Snake Moustache + | | | Snake | |==============================================================================| |PRIZE BUBBLE PICKUPS IN LEVEL: | |------------------------------------------------------------------------------| |1. [] Eye Have You Logo 2. [] Decal 4 3. [] Big | |4. [] Camouflage 2 5. [] Red Eagle 6. [] Circular Armour Plate| |7. [] Bubbles Container 8. [] Target Platform 9. [] Old Snake Arm 2 | |10.[] Single Bullet Hole 11. [] Decal 2 12. [] Old Snake Body | |13.[] Grenade Silo 14. [] Tin Bunker Front 15. [] Super Sentry Turret | |16.[] Orange Gecko 17. [] Gekko Leg 18. [] Tin Bunker | |19.[] Teabag 20. [] Pop-down Sentry 21. [] Boss | | Turret | |22.[] Gekko Skin Edge 23. [] MGS2 'Yell "Dead 24. [] Bubble Vendor | | Cell" (VR Remix)' | |25.[] Decal 1 26. [] Black Spider 27. [] Missile | |28.[] Old Snake Arm 1 29. [] Screaming Mantis 30. [] Decal 3 | | Helmet | |31.[] Stryker Rex 32. [] Camouflage 1 33. [] Old Snake Leg | |34.[] Long Armour Plate 35. [] Utility Pack 36. [] Pop-up Sentry Turret | '------------------------------------------------------------------------------' Head right and shoot the VR diamond (1) before continuing. Move to the right and bring down the platform by shooting it. Hop on the left edge and find two prize bubbles: [#8: TARGET PLATFORM], [#35: UTILITY PACK]. Continue to the right and bring down another platform lift. When you've made it across the gap, grab the three prize bubbles: [#26: BLACK SPIDER], [#27: MISSILE], [#34: LONG ARMOUR PLATE]. You can also use the previous lift platform to move to an area on the upper left. There are two switches on the wall here, move back and forth planes in order to activate them at the same time; This is easier with two players but not at all necessary. A cardboard will come up, but you don't have the sticker for this yet. When you obtain the Crouching Gecko 1 Sticker (Level 1, but only after finishing level 5 for an other sticker) you can stamp it on the cardboard and receive 4 prize bubbles: [#11: DECAL 2], [#30: DECAL 3], [#2: DECAL 4], [#22: GEKKO SKIN EDGE]. If you head right and take the upper path you can shoot another VR diamond (2). Take the lower path and shoot the three platforms, then quickly make your way over the spikey gap. In the next area you'll find heavy defenses. Destroy any turrets and hide in the small bunkers when you feel the need. Speaking of these bunkers, you can find two prize bubbles in the first and one more in the second: [#14: TIN BUNKER FRONT], [#18: TIN BUNKER], [#7: BUBBLES CONTAINER]. Continue some more, blast a few turrets in your way and collect [#24: BUBBLE VENDOR] on your way. Look up in this middle alcove and shoot another VR diamond (3). The next two turrets can be tricky; You'll want to take shelter in the next alcove, right under the ceiling turret - time this well - then shoot a few bullets whenever you can move to the front layer, and back out again. When they're destroyed, grab the [#6: CIRCULAR ARMOUR PLATE] from the alcove. Move up by using the moving blocks until you reach the enemy HQ according to Otacon. Check out the switch on top of the left wall. Activate it to bring out a small Otacon cardboard. Use the Otacon Sticker (from level 1) and stamp it on the cardboard to bring out 4 prize bubbles: [#9 OLD SNAKE ARM 2], [#12: OLD SNAKE BODY], [#25: DECAL 1], [#29: SCREAMING MANTIS HELMET]. Continue through the electrified plus by shooting it carefully and making your way over three platforms - shoot these one by one to ensure a safe overpass. Move under the green walkway and shoot it to flip the other direction, cross it, shoot the elevator platforms and use them to reach the second level. You can head upwards by jumping in the back. This allows you to shoot another VR triangle (4) and get the [#16: ORANGE GECKO] and [#21: BOSS] stickers. Now head left and use the Sack Cannon, but use it when it's completely pointing DOWN. It will now launch you to a platform with the last VR diamond (5). Return to the Sack Cannon and have it blow you to the new area above. Use the ledge on your right to move to a sticker puzzle: Shoot the three switches, quickly select your Black Spider Sticker and claim your reward: [#4: CAMOUFLAGE 2], [#17: GEKKO LEG], [#28: OLD SNAKE ARM 1], [#32: CAMOUFLAGE 1]. Head back over the ledge and continue to the left. Ride the elevator up, but prepare yourself for various stops: The first stop requires you to destroy one ground turret on your right in order to proceed upwards. The second stop features two turrets on your left; Be sure to take cover behind the boxes and only fire when you're absolutely sure it's safe. The third stop gets harder as you get attacked from both sides, two turrets on the right and one on the left. Solely concentrate on the plasma balls, duck out whenever it's safe, and simply shoot bursts of paint bullets in the right direction until one of the turrets blows up, making things a little easier for you. The fourth encounter is actually easier than the third and features a machine gun turret that shoots many double barrelled plasma shots in mere seconds. As to be expected, the fourth encounter was a mere 'introductory' encounter as we'd like to call it in videogames. The fifth encounter features the machine gun turret on the right in combination with a regular turret on the left. 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